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#1 Chuckles

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Posted May 19, 2010 - 06:05 PM

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#2 Sibers

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Posted May 28, 2010 - 01:12 PM

just want to get this straight
if the allies have the courtyard spawn, but people change their spawn to the first spawn, is killing them still considered sk?
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#3 Chuckles

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Posted May 28, 2010 - 01:58 PM

Yes, once allies have the second spawn. Axis cant kill them in either spawn.

+ I added the screenshot about the question a few people asked me about if it was trickplant or not to plant on the arm railing of them steps.
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#4 CreamPuff

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Posted August 23, 2010 - 05:37 AM

Chuck... about the arty at the yellow x's being allowed... ive got a few problems with that...

it forces the axis to take the long, unnecessary route which takes about ten seconds. the arty placed at the exit would be considered spawn trapping, which i find very annoying. one arty in front of the spawn, the allies could plant 5 dynamites at the tank barrier, making it impossible for axis to win.

once the door is blown, its easier for axis... but still really hard to get out of the spawn.

and when the gold truck is taking off, the closest exit to defend the truck from escaping will be blocked off by a constant stream of unstoppable airsupport. this makes an easy and unfair win for the allies.... every time
[img][url="http://i1199.photobucket.com/albums/aa474/Daemonz187/Creampuff-1.jpg"]http://i1199.photobu...Creampuff-1.jpg[/url][/img]
you probably have been knifed by me ;)

#5 ZigZag

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Posted August 23, 2010 - 06:06 AM

View PostCreamPuff, on August 23, 2010 - 05:37 AM, said:

Chuck... about the arty at the yellow x's being allowed... ive got a few problems with that...

it forces the axis to take the long, unnecessary route which takes about ten seconds. the arty placed at the exit would be considered spawn trapping, which i find very annoying. one arty in front of the spawn, the allies could plant 5 dynamites at the tank barrier, making it impossible for axis to win.

once the door is blown, its easier for axis... but still really hard to get out of the spawn.

and when the gold truck is taking off, the closest exit to defend the truck from escaping will be blocked off by a constant stream of unstoppable airsupport. this makes an easy and unfair win for the allies.... every time

If your fast enough, you can pass arty with spawnshield on.

#6 CreamPuff

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Posted August 23, 2010 - 05:14 PM

View PostZigZag, on August 23, 2010 - 06:06 AM, said:

If your fast enough, you can pass arty with spawnshield on.
Ya but not everyone is etpro :P
[img][url="http://i1199.photobucket.com/albums/aa474/Daemonz187/Creampuff-1.jpg"]http://i1199.photobu...Creampuff-1.jpg[/url][/img]
you probably have been knifed by me ;)

#7 bUrn

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Posted August 23, 2010 - 08:58 PM

well if your really smart you can avoid this arty's anyway others just have to be creative and have the real  battle senses :)
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#8 Rubber Ducky

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Posted September 21, 2010 - 05:36 PM

Yeah taking the longer route gives the game an edge of strategy for allies and might encourage them to use team work. It's difficult for allies to blow that barrier next to spawn otherwise.

#9 kabota

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Posted September 26, 2011 - 11:58 AM

is it considered trick planting on the ledge above tank barrier one when  you are using the gold rush version where that has the secret pasage that comes out  across from the tower

#10 VegetaBlastsU

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Posted December 18, 2011 - 05:10 AM

axis first spawn
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#11 ABCwitchking

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Posted December 23, 2011 - 11:54 PM

ok what about that door behind axis second spawn?
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