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#1 Chuckles

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Posted May 19, 2010 - 06:08 PM

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#2 Foxenstein

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Posted October 20, 2010 - 03:25 PM

The axis first spawn.

An ally was on the top floor. (He spawn killed in the hall as well)

I told him to leave the building, but then an RC told me that it wasn't bad if he was on the top floor and not in the main spawn area.

But in order for him to get to the top floor he had to enter the hallways, and it clearly says whoever is not in control of the spawn may not pass the red lines and enter the building.


Was I right in telling him to leave the building?

#3 Jack Daniels

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Posted October 20, 2010 - 03:57 PM

Finally this is discussed because I have had HUGE issues with this map and spawn killing even warning clan members not to go inside but they have done it in the past and disagreed with me, but I think in the end they understood what I was getting at. This is proof of what the boundaries are and there should be no question from now on. I guess Jason will have to read this because he was told something different I believe in respect to going into axis 1st spawn/allies 2nd spawn and being able to go to 2nd floor and kill who ever is there by allies etc.  +1!!!

#4 Wannaplaytoo

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Posted October 20, 2010 - 07:53 PM

I think there a issue with hallway cause blowing door is a objective too but beyond the door that gets blown should be classifed as spawn
[img][url="http://c/Users/Roy/Pictures/113232777-3.jpg"]http://c/Users/Roy/P...[sub][sup]113232777[/sup][/sub]-3.jpg[/url][/img] C:\Users\Roy\Pictures\113232777-3.jpg

#5 bUrn

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Posted October 20, 2010 - 08:35 PM

maybe allies can take the hallway on the #4 picture just to plant dynamite or throw some satchel.. once they've done they should leave the hallway at once nothingless but if allies do enter the hallway just to get some kills that would be SK its just my suggestions

so.. any allies or axis who enter to the building of the axis first spawn or the allies final spawn will be considered as SK

thanks chuckles
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#6 Foxenstein

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Posted October 31, 2010 - 02:10 PM

Well why would the allies need to break that wall/door that early in the map?

There's nothing they can really do objective wise until the tank is past the gate and the allies have control of that spawn.

Wouldn't it be silly the allies go to all that trouble to blow it up and risk SK when they can wait. Especially when it is of no help to them yet.


Or am I mistaken? Is there something they could do on that side of the map before the tank runs the gate over?

#7 Porkkana

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Posted May 15, 2011 - 05:02 PM

Other than blow the tank barrier early when there are no axis around, or plant a couple landmines, not really.

#8 wagua

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Posted August 17, 2011 - 05:07 AM

View PostChuckles, on May 19, 2010 - 06:08 PM, said:

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Just a reminder that entering this building constitutes SK and will be treated as such.


#9 SheriffJohnStone

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Posted December 7, 2011 - 03:23 PM

There seems to be a bug, you can destroy the library's wall before the tank has destroyed the door. How do we handle it?
I think we should forbid it because it's like wj.

#10 VegetaBlastsU

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Posted December 7, 2011 - 03:28 PM

the spawn regs for this map are pretty clear, anyone that enters the hallways when its not their spawn needs to be warned.
[IMG][url="http://i672.photobucket.com/albums/vv85/VegetaBlastsU/voices.jpg"]http://i672.photobuc...stsU/voices.jpg[/url][/IMG][IMG][url="http://i672.photobucket.com/albums/vv85/VegetaBlastsU/vegetaavatar2.jpg"]http://i672.photobuc...getaavatar2.jpg[/url][/IMG]

#11 SheriffJohnStone

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Posted December 7, 2011 - 03:32 PM

Oh i meant the other side wall of the big library where the obj is.

#12 VegetaBlastsU

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Posted December 7, 2011 - 03:48 PM

duty is supposed to lock that wall, from the outside i believe, but im not sure
[IMG][url="http://i672.photobucket.com/albums/vv85/VegetaBlastsU/voices.jpg"]http://i672.photobuc...stsU/voices.jpg[/url][/IMG][IMG][url="http://i672.photobucket.com/albums/vv85/VegetaBlastsU/vegetaavatar2.jpg"]http://i672.photobuc...getaavatar2.jpg[/url][/IMG]

#13 SheriffJohnStone

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Posted December 7, 2011 - 03:51 PM

Ah, that would be cool!

#14 HESS ONE

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Posted December 24, 2011 - 01:13 AM

Vege, Allies 1st spawn, there's a door at the bottom of the stairs, its not indicated in the pics. It is past the 1st spawn red line at the stairs but allies do spawn behind that door.
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#15 VegetaBlastsU

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Posted December 24, 2011 - 01:17 AM

i know where you are talking about, as far as i know, there hasnt been any problems with that, and this is chucks post btw ;p
[IMG][url="http://i672.photobucket.com/albums/vv85/VegetaBlastsU/voices.jpg"]http://i672.photobuc...stsU/voices.jpg[/url][/IMG][IMG][url="http://i672.photobucket.com/albums/vv85/VegetaBlastsU/vegetaavatar2.jpg"]http://i672.photobuc...getaavatar2.jpg[/url][/IMG]