Jump to content


- - - - -

Venice


This topic has been archived. This means that you cannot reply to this topic.
26 replies to this topic

#16 Godlike

Godlike

    Allied Clan Member

  • Allied Clan Members
  • Pip
  • 4 posts

Posted December 26, 2011 - 12:12 AM

ATTENTION ALL RC MEMBERS!!!

We have a new situation to discuss about the Venice map.

There has been some questioning as of late as to whether it is allowed for an Axis to enter the hallway by the 2nd boat barrier. The wall inside of the hallway is repairable, which makes it an OBJECTIVE for the Axis team. Being able to reconstruct this hallway passageway is a KEY part to controlling the tempo of the game. When the boat is right around the 2nd barrier about to win the game, an Axis can rebuild this barrier to help slow down their attack.

I'm not saying that ANY player should be allowed in the hallway, but only ENGINEERS should be allowed in with the strict objective of repairing the hallway passage.

There should be no camping INSIDE the door, but remaining outside of the door on the wooden dock should be acceptable.

Restricting Axis players from rebuilding the barrier is favoring the allies and gives them a huge advantage.

ALSO, the Allies have 4 SPAWN EXITS.

1. The hallway by the stairs
2. Through the hallway by where the tank knocks over the fence.
3. Through the 2 windows on the 2nd level of the building
4. Past the piano where they can go left or right.

In my opinion repairing this wall should be allowed for IT IS AN OBJECTIVE TO THE GAME!!!
Only engineers who are going in to repair it and get out should be permitted, all others need to follow the same laws!

This is just my thoughts on it after have several discussions in game with RC Members.

Please let me know what yall think or if I need to alter my gameplay...

Merry Christmas!

#17 Duty Calls

Duty Calls

    Co-Founder / Web Designer

  • Administrators
  • 487 posts

Posted December 26, 2011 - 12:18 AM

I agree with this as well.
Duty Calls
Clan Owner
dutycalls@therenegadeclan.org

#18 HESS ONE

HESS ONE

    RC Member

  • Clan Members
  • PipPipPipPip
  • 481 posts

Posted December 26, 2011 - 02:40 AM

Agree that that wall was a recently added feature thus making it a minor objective for axis engies. However, until this is updated into the rules, existing SK rules hold precedent.

Restricting allies from blowing it can be a legitimate strategy but planting dynos (axis engies need to go in and plant) at the base of the staircase constitutes to SK as it is inside the SK boundary. In other words, there is no real way based on current rules to stop allies from blowing that wall short of rewriting the SK rules on the allies second spawn.

Axis engie attempting to rebuild the wall can defend himself if he is shot upon but should not shoot first. Also, it is against the rules to provoke a response from allies descending the stairs so that return fire seemed legitimate by standing at the base of the staircase.

Anyway, this topic came about because I warned you about SK as you were camping at the jetty area with a M97 and planting dynos inside. You made few attempts to rebuild the wall as you know very well that allies will use that exit. Therefore, standing right at that exit blocking the allies constitutes to spawn camping. If you were only actively rebuilding the wall then fine but you werent because the base of the staircase is a perfect kill-zone for the M97 you were holding.
Posted Image

#19 Headhunter

Headhunter

    X- Member

  • Users
  • PipPipPipPipPip
  • 740 posts

Posted December 26, 2011 - 03:39 AM

lol and i want warn Duty for step into Allies Spawn /Building and didnt know he makes the wall repairable...sry

btw: If one repairs the AntiTankGun and runs through the doorwall (pass piano) to repair the Backdoor is not allowed - right Duty ^^ ?! :P
Posted Image

#20 Marinier

Marinier

    Judge | Recruit Coordinator

  • Administrators
  • 715 posts

Posted December 26, 2011 - 06:55 AM

agreed
Posted Image

#21 dogram

dogram

    Clan member

  • Clan Members
  • PipPipPipPip
  • 415 posts

Posted January 15, 2012 - 04:08 PM

So is repairing the wall allowed???
Posted Image


#22 dogram

dogram

    Clan member

  • Clan Members
  • PipPipPipPip
  • 415 posts

Posted February 23, 2012 - 03:43 PM

We need more clarification on the repairable wall
As far as I can see Axis Engy ONLY is still allowed in to repair it.
WE need a yes or no on this its causing confusion
IMO get rid of it then its easier to manage..players going in.
Posted Image


#23 EliXir

EliXir

    Clan Member

  • Clan Members
  • PipPipPipPip
  • 251 posts

Posted February 23, 2012 - 03:45 PM

ok as far as we discussed it was noone allowed in the building if it was not their spawn if the rule is changed can you plz let us know....

nice timing dog lol

#24 Maria

Maria

    Ex-member

  • Users
  • PipPipPipPip
  • 448 posts

Posted February 24, 2012 - 05:05 PM

When the version of map allows to rebuild the door, it allows to all players enter till the top of the stairs (next the door). if they cross the door is SK!

#25 KatyPerry

KatyPerry

    Advanced Member

  • Clan Members
  • PipPipPip
  • 82 posts

Posted February 24, 2012 - 11:41 PM

ok..thanks mari (me aclaraste dudas)XD

#26 VegetaBlastsU

VegetaBlastsU

    sk/wj assistant

  • Higher Admins
  • 404 posts

Posted February 25, 2012 - 11:18 AM

the thing is, its not a new map as far as i know, duty had made it so that the wall could be rebuilt, which just causes problems, and needs to go
[IMG][url="http://i672.photobucket.com/albums/vv85/VegetaBlastsU/voices.jpg"]http://i672.photobuc...stsU/voices.jpg[/url][/IMG][IMG][url="http://i672.photobucket.com/albums/vv85/VegetaBlastsU/vegetaavatar2.jpg"]http://i672.photobuc...getaavatar2.jpg[/url][/IMG]

#27 EliXir

EliXir

    Clan Member

  • Clan Members
  • PipPipPipPip
  • 251 posts

Posted March 6, 2012 - 04:26 PM

ok on the axis last spawn is it ok for allies to run thru spawn NO shooting but run thru to get position on axis hiding in building?