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Supply Depot


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#1 Chuckles

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Posted May 19, 2010 - 06:23 PM

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#2 ShotgunSally

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Posted April 1, 2011 - 09:40 PM

for clarification, before any doors are blown, is this a wall jump?


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[img][url="http://img64.imageshack.us/img64/8639/shotgunsally300x300.jpg"]http://img64.imagesh...ally300x300.jpg[/url][/img]


#3 Chuckles

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Posted April 3, 2011 - 08:36 AM

No, becuz it doesnt get them past any secondary objectives
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#4 KombAt

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Posted April 3, 2011 - 08:53 PM

I didn't even know players could clear that much space, and make that jump. :o



#5 ShotgunSally

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Posted April 3, 2011 - 09:31 PM

kay, I'm so clueless as to our wj rules. I jump out of my base, where there are crates to use to jump out, but that's wj. this isn't a jump you could make with single jump, it gets you to an obj faster than climbing the ridge, but it's not wj.

[img][url="http://img64.imageshack.us/img64/8639/shotgunsally300x300.jpg"]http://img64.imagesh...ally300x300.jpg[/url][/img]


#6 Chuckles

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Posted April 4, 2011 - 07:28 AM

Where are you talking about the base Sally?





In that picture. If the person jumps up on that ledge it doesn't get them past either of the two doors that have to be blown regardless.
Its like saying this is walljump:
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I understand our rules can be difficult to understand, thats why I just try to post the pics here.
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#7 ShotgunSally

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Posted April 4, 2011 - 08:55 AM

nono, I meant on another map. 1944 beach, I think. as axis you start within the walls. there are crates all around the inside so you can jump them and then over. which I did, but was called out as wj 'cause I didn't go through the doors. so in essence, it took me a whole 2 seconds longer to go through the doors.

the issue I have with the jump in supply depot is that for whatever reason, axis doesn't always spawn in the bldg, they spawn in the 2nd spawn. so to defend the flag, axis has to run from 2nd spawn to 1st spawn. if allies can just run down that hill and jump into the base, even the few seconds that saves vs. going up along the ridge, can mean axis losing that flag before they even see it.

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#8 Chuckles

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Posted April 4, 2011 - 12:36 PM

The fact that axis spawn in the back base on supply depot is a glitch. Their is another verson I could put on the is suppose to fix that glitch. BUt i think its the snow version.



And the thing u talked about 1944 beach, u can jump those crates to get out of the base, the allies just cant jump the wall to get in.
whoever told u jumping on the crates to jump over the wall to get out, is wrong. :)
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#9 Cartman

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Posted April 4, 2011 - 12:42 PM

Remember, it's only illegal if you get caught.
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#10 ShotgunSally

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Posted April 4, 2011 - 02:58 PM

View PostChuckles, on April 4, 2011 - 12:36 PM, said:

The fact that axis spawn in the back base on supply depot is a glitch. Their is another verson I could put on the is suppose to fix that glitch. BUt i think its the snow version.

the only other version of that map I know is the 'pro' version that we used to run on a pub server, but is this final one not a fixed one that isn't snow? - http://returntocastl...ply_Depot;22016

And the thing u talked about 1944 beach, u can jump those crates to get out of the base, the allies just cant jump the wall to get in.
whoever told u jumping on the crates to jump over the wall to get out, is wrong. :)

okay. that makes me happy to know.

[img][url="http://img64.imageshack.us/img64/8639/shotgunsally300x300.jpg"]http://img64.imagesh...ally300x300.jpg[/url][/img]


#11 Foxenstein

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Posted May 1, 2011 - 11:31 AM

That wire fence looking thing in the back of the base where the truck stops to get the gold. What if a player jumps off of the base wall over the wire fence so they can walk up that ramp thing to get to the gold controls. SI that wj?

#12 UBIK

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Posted May 10, 2011 - 04:20 AM

Thats WJ, u have to blow (dynamite, or satchel, whatever) depot gate, and go that way.
-or through doors as covy..
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#13 Aaron

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Posted January 7, 2012 - 04:17 PM

I am having trouble with this map. http://i44.photobuck...epot2WJ-3.jpg   I called arty form that cave to left of this picture.   I get kicked for 7200 seconds for sk.  I don't understand how that can be  sk when i call arty on the green area.  Will some one update the   zones, because some one is making new zones as we speak and ban people for reasons unknown.