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Wall Hack / Pb Scans


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#1 ibblecabibble

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Posted September 22, 2011 - 08:20 PM

View PostProfiler, on September 22, 2011 - 01:57 PM, said:

As I  said, it's a mapping bug in Marakkesh and Oasis and can be fixed with  'mapping'. You believe or not it's not my concern at all. I am not going  to argue on the same topic again and again with the guy who doesn't  know basic in PC. You don't even know 1GB RAM = 512MB + 512MB and on top  now you are comparing mapping bugs to wallhacking.

PB doesn't scan any 'files' aka opengl as you claim.
GPU drivers take over openGL support.
Oasis tunnel bug is mapping bug and can be fixed with mapping.

Its not just marakkesh or oasis...its every map. I have been blown up into walls in goldrush (other maps too) and I've been able to see through the back sides of walls/polygon faces i'm in because only one side is rendered. as i said before:

View Postibblecabibble, on September 21, 2011 - 12:42 PM, said:

Its  not a bug, its called polygon face culling. In a polygon solid only the  front side is visible. You can prevent opengl from rendering and  processing the backside. Its called culling. To use it you must enable  it by passing GL_CULL_FACE to glEnable(), then use void  glCullFace(GLenum mode) to specify which face to cull.  mode can be  GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK, culling both faces won't draw  anything at all (heres your potential for WH). The default is GL_BACK.

I read this in my book Beginning OpenGL Game Progamming 2nd Edition, I have another book OpenGL Super Bible 5th edition (haven't read it all yet). This is used when you know only one side of a polygon solid (3d object) is going to be seen, this is not a bug...it saves memory and processing time from rendering textures that will not be seen. This is actually a good practice that doesn't need to be fixed, however, if you alter your opengl file you can take advantage of this to create a type of WH.

Here is a link to a forum that has several threads on how to create a wall hack by altering and compiling a opengl32.dll. Most seem to involve wrapping a opengl function with your altered function this intercepts function calls in the game and alters what you see  injecting the code into your et.exe process. PB does scan for these hooks and injections to opengl32.dll file and et.exe process,so in a way you're right pb doesn't scan files unless its md5 scan. but you did say before that no hacks modify your opengl file but here there are many that do. All of these don't even use culling for wh but I'm sure that it can be done and if it can someone already has.

If your interested in how cheats work or are programmed I suggest you check around that site, it is very interesting and informative. I'm actually taking a look at the assembly code tutorials, its a low level programming language that gets you closer to the manipulation of the hardware in your computer, much more interesting then just lists and lists of functions and their parameters.

I'm learning opengl for fun to make graphics, vids, and maps. I'm also trying to learn geometric algebra so I can link it with opengl and create a graphics process that doesn't have to use matrix math/linear algebra to translate an objects position through the 3d environment. I'll have to find out more about ET, but if it doesn't use this or only limited use, then I might be able to make a mod that can help our fps and also that lag that occurs every time a bunch of air strikes are thrown, especially on open sky maps.

btw its actually a common misconception that 1 gb is 1000 mb, it really is its just that, but since a byte is 8 bits and not 10 that leads to the confusion down the line.

remaining relatively humble and unrelatively flawed (hay thats what gives us character) yours untruly,

ibble

p.s. nikola tesla I found out to my delighted surprise also wrote some of his calculations for "free energy" device construction in a paper that uses geometric algebra...and i just bought the book for graphics lol :lol:
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#2 Profiler

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Posted September 23, 2011 - 09:19 AM

View Postibblecabibble, on September 22, 2011 - 08:20 PM, said:

injecting the code into your et.exe process. PB does scan for these hooks and injections to opengl32.dll file and et.exe process,so in a way you're right pb doesn't scan files unless its md5 scan.

So now you agree that PB doesn't scan for files unless it is md5 scans as i said before? It checks for patterns in memory. Create PB packet decryptor and you will know. There are more then 200+ cheat pattern scans and hence when admins say, PB is useless I always laughed because I know for sure how many cheats PB and PBBans streaming can altogether detect. More or less most of the ET hacks don't modify openGL. It's just dll hijacking or hooks on et.exe.

You can carry on with your bash wagon of Oasis tunnel map issue but it can be fixed easily using correct mapping. I don't need to check around on cheat sites to learn this things. We code our own mod and you can see the progress here.

http://mygamingtalk.com/forums/

1GB = 1000MB can be misconception for kids but when you pass the 10/12th grade it shouldn't be because by then you should know what is bits, bytes, etc. It's basic fundamental.
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#3 ibblecabibble

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Posted September 23, 2011 - 11:59 AM

View PostProfiler, on September 23, 2011 - 09:19 AM, said:

You can carry on with your bash wagon of Oasis tunnel map issue but it can be fixed easily using correct mapping. I don't need to check around on cheat sites to learn this things. We code our own mod and you can see the progress here.

1GB = 1000MB can be misconception for kids but when you pass the 10/12th grade it shouldn't be because by then you should know what is bits, bytes, etc. It's basic fundamental.

The net gotchu bro, ur attitude is slimy, although you seem to know something, but hay my attitude can be crap too so what does it matter...something.:wacko:

Here check this out maybe it'll help Christopher Franke - A Radiant Band Of Light
After song starts to end click 2:14.
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#4 Profiler

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Posted September 23, 2011 - 12:45 PM

View Postibblecabibble, on September 23, 2011 - 11:59 AM, said:

The net gotchu bro, ur attitude is slimy, although you seem to know something, but hay my attitude can be crap too so what does it matter...something.:wacko:

To be frank, I don't know everything but we all learn as we go. But when someone tells me, that I am wrong with reason, I listen, I don't keep arguing for the sake of it or just because it's internet. I don't try to push my agenda with bash wagon style. Believe what you like buddy. :)

View Postibblecabibble, on September 22, 2011 - 08:20 PM, said:

I'll have to find out more about ET, but if it doesn't use this or only limited use, then I might be able to make a mod that can help our fps and also that lag that occurs every time a bunch of air strikes are thrown, especially on open sky maps.

Good luck making your mod. Once you do, let me know and I can help you in testing from server/client side. Please add some good features so may be all can use your mod. If it's good, I will start one server for it, for sure! Keep us posted.

FYI ET source is released since a while. Before only SDK was available. Good luck!
May be this will help rather then watching youtube videos: ftp://ftp.idsoftware.com/idstuff/source/ET-GPL.zip
- Linux doesn't need no viruses. The users **** up the system by themselves.
- C++ is a loaded machine gun pointed at your feet with the safety off.

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