Posted December 18, 2011 - 12:49 PM
l think axis spawn should be the doors to the room they spawn in, that is another way around to the obj without going down into the elevator. Its not that big of a map and should have as much of it available to access as possible. The axis will have spawn shields on for awhile after they leave the room so even if allie is running past and they get shot axis still has shield advantage.
Also the flag area is only a flag area until the garage door controls are built then its a permanent spawn for allies. It's not that hard to figure out don't shoot into either 2 doorways on either side and long window, but you know someone will so might as well make a screeny for that too.
If you make the allies permanent spawn where flag was to just that room then they wouldn't have much more room for spawn than axis, although they do have rear exit, but then again so do most mammals.
Allies should be able to move past axis spawn and get to obj and not be called for sk when they try and defend themselves if they catch the spawn timer and all of a sudden awh crap there's like 10 axis just beamed up from hell are after me.
This is partially in comparisson to axis being allowed to move past allies spawn and defend obj right next to allie spawn.
Pritty much I think that the small rooms should be spawn areas and the spawn shield gives either side the edge when exiting even if someone is there waiting so that equalizes it, if it doesn't just make it better for the spawning person.