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Bunkers


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#1 VegetaBlastsU

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Posted December 29, 2011 - 09:04 AM

Allied/ Axis Spawn
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Capturable/ Flag Spawn
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Second Spawn
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Allied Capturable Spawn
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Axis Capturable Spawn'
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Allied Command Post
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Axis Command Post
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screenshots and edits done by sheriff, any mistakes are his fault :P
[IMG][url="http://i672.photobucket.com/albums/vv85/VegetaBlastsU/voices.jpg"]http://i672.photobuc...stsU/voices.jpg[/url][/IMG][IMG][url="http://i672.photobucket.com/albums/vv85/VegetaBlastsU/vegetaavatar2.jpg"]http://i672.photobuc...getaavatar2.jpg[/url][/IMG]

#2 Headhunter

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Posted December 29, 2011 - 01:57 PM

great work Vegeta but there need to make a picture at the end of the both Bunker, where is the blastable Object.

I see some Players - and its easy possible - to jump over the small wall (without blast it) and set dyna there - thats FOR ME Walljump

agree ?

maybe Duty will play a bit Modder this days and build the wall higher so nobody can jump over / or through the window at the house near it (wait if one come out there ^^ ),  jumping over inside the area...

c u

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#3 SheriffJohnStone

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Posted December 29, 2011 - 02:52 PM

We just need to turn !dj off on this map!
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#4 Flippy

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Posted December 29, 2011 - 11:32 PM

View PostSheriffJohnStone, on December 29, 2011 - 02:52 PM, said:

We just need to turn !dj off on this map!
aw u will remove and i havent played there yet with dj

View PostSheriffJohnStone, on December 29, 2011 - 02:52 PM, said:

We just need to turn !dj off on this map!
aw ur gonna remove dj and i havent played there

#5 Jimmy

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Posted December 30, 2011 - 12:08 AM

hhmm if we have so much problems with DJ on maps, Would it make sense to disable it for a map rotation or two with maps that are smaller? Just an idea..=D