Venice
Started by jason, Jan 26, 2012 04:33 PM
11 replies to this topic
#1
Posted January 26, 2012 - 04:33 PM
duty u need to change the wall back to not being able to be repaired its starting to cause lots of spawnkill people( not even engis ) r now just camping the door claiming that obj needs to be fixed so it is ok to be in the house camping our spawn this is just stupid put the wall back to the way it was .... unrepairable then we can enforce our spawnkill rules and no axis spawncamping douchesticks can go in the house
>RC|JASON
#2
Posted January 26, 2012 - 05:01 PM
Duty made that wall repairable
#3
Posted January 26, 2012 - 05:32 PM
thats why he wants it changed noodles
lol read again broski
hhaha
Thanks,
Jimmy
Jimmy
#4
Posted January 26, 2012 - 05:33 PM
Well it should be Unrepairable, or just make plain wall. That spot leads to crap load of spawn killing. Players get to that spot and camp there. Jason has a point.
#5
Posted January 26, 2012 - 07:39 PM
i think we need to just enforce the rule let the wall be the way it is i think its fun to try to repair but if you see anyone but engy there Warn Gib Freeze and if that fails kick them. i think it would be the best thing. being able to repair the wall does change this map alot, but its better then only 1 exit cause they can and do camp there alot too.
#6
Posted January 26, 2012 - 10:02 PM
thats all fine but then there will be arguements over **** like i was covering for the engi and then the engis that just stand there and wait for people just put it back the way it was and all will be solved theres no way we can say hey u cant go in there but he can and not hear **** about it
>RC|JASON
#7
Posted January 26, 2012 - 10:46 PM
I agree with Jason. The wall being repairable leaves open room for complaints on spawn killing. With the door being non-repairable, gives no reason for there to be any question on what was spawn killing and what isn't.
#8
Posted January 26, 2012 - 10:49 PM
honestly, with how the spawn rules are for that map, it shouldnt have been made repairable in the first place, its just asking for problems, lol
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#9
Posted January 26, 2012 - 11:04 PM
ok so for now and untill we can fix it NOONE in there??
#10
Posted January 27, 2012 - 06:01 AM
Jason is correct I've had axis players sitting there saying they are protecting obj.
and spent half the map time explaining it
It does cause issues
I say remove it..IMO
and spent half the map time explaining it
It does cause issues
I say remove it..IMO

#11
Posted January 27, 2012 - 07:28 AM
Yeah, make it unrepairable again...
#12
Posted January 27, 2012 - 04:35 PM
remove it an replace it for a normal wall that will be distroyed permanent
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